
- Name: Knux DeStefano
- Species: Naga Dragon (Hybrid)
- Gender: He/Him
- Height: 7'3
- Weight: 625 pounds
- Sexuality: Bisexual
- Positional Role: Versatile | Top Lean
- Power Role: Dom | Guide/Protector
- Species Preference: Anthro/Human/etc


#KoopaPack
- Age: 30's
- Occupation: General of the Koopa Troop Army | Retired Bounty Hunter
- Martial Status: Married | Poly | Closed
- Siblings: Two Children
- Alignment: Lawful Neutral
- Extroverted
A once young rowdy, conceited, and lofty individual who soon obtained a newfound identity through nobility and aristocracy throughout his adult life. He is now seen as a tranquil, calm and collected being while also portraying domineering presence through his patrician body expressions. In spite of such latter qualities, the General is willing to collaborate with others on an emotional level and offer his comprehension towards those who are willing to respect his presence and title -- even going as far to express himself as a guardian and a protector to those he values dearly.Knux respects life and the habitants apart of it, however has accepted that some lives are expendable if it meant for the better part of the future -- thus making him lawful neutral in terms of his alignment. He is fearless and formidable in both behind the war table and sharing the field with his men. His decisions can be ruthless in order to eliminate the chance of a incident brewing any further.While he presents himself as an overall intimidating creature, there is a soft side to him that makes him approachable to anyone that he's close to. He has even gone far enough to share his opulence to those in need, which include his friends and those below in wealth. The general has been known to donate much of his riches and earnings towards other charitable organization, providing living spaces for those in need on a global scale by investing in owning a newly habitable planet.
Currently the General aligns with of one of the most notorious clans in the galaxy known as the Koopa Kingdom, the dragon hybrid has served the Koopas for over 10 years, being recruited by King Roy Koopa, after showcasing his adroitness and dexterity in combat. The decision to recruit the dragon hybrid was somewhat controversial among members of the royal family, being that Knux was not a full blood Koopas -- however King Roy believed that in trying times, the Kingdom needed more warriors and loyalists regardless of race. In doing so, King Roy was proven right when Knux worked his way from the bottom to the top, and soon after, gaining the family's respect for his commended skillful prowess in combat and the his ability to take control of several units within the Koopa Troop Army.During his years with the Koopa Kingdom, Knux has helped defend the stronghold from numerous threats that could have completely glassed the entire kingdom and the territories that they owned. Starting as a guard who protects the castle doors, from becoming a Colonel who's strategies gave the kingdom the upper hand in many previous conflicts, to now becoming the leader of the entire armada -- Knux's roles serving the kingdom has not only placed himself as one of the top formidable warriors of the clan, but also landed himself among the ranks of royalty.On a personal achievement, Knux has married the princess of the kingdom, Wendy Koopa. Wendy and Knux had been a couple since Knux first arrived in the kingdom years back. Like most relationships, the two had to deal with many trials and tribulations that caused their relationship to falter at times. Though through perseverance and determination, they were able to overcome many obstacles and soon become a married couple 6 years after they linked up.Within the last several years, Wendy has not be the only person to steal Knux's heart. With the agreement between both husband and wife, the two had decided to be an open and poly couple, allowing more rings to be added if necessary. That person who grabbed Knux by the heart is King Sidon of the Zoras. The two had known each other since the day Knux gave Sidon a personal tour of Akkala nearly 4 years ago. A year afterwards, Knux and Sidon declared their love and became a couple, using their companionship to combine both royalty's army to join forces and dispel any evil that comes before them. Recently, Knux and Wendy became parents of two heathy Dragon/Koopa born children, both twins who hatched from their eggs on Christmas Day. The children are both name after their mother and father, Knux Jr. and Wendy.


- Age: 40's
- Occupation: Agent of the Prophecy | Former General
- Title: Duke/Lord
- Martial Status: Divorced | Single | Open?
- Siblings: N/A
- Hobbies: Wayfarer Bounty Hunter | Bodyguard for hire
- Alignment: Chaotic Neutral
- Introverted
Exceedingly impassive, stoic, and phlegmatic compared to the counterpart -- more ruthless when it comes steps needed to take in terms of completing his goals. He is neither the definitive text book example of good or evil, many of his actions can be considered as both, but many sides would consider either or if they were forced to choose either. He is, however, aggressive when it comes to accepting an order from his employer in spite of someone who is not a 'stickler for the rules'.Knux has little to no soft side when he is on duty, he will not go out of his way to harm innocent beings for the sake of a sport as he believes collateral damage is a failure on his part. While he can care for others in need, he will likely display such acts of fondness in an apathetic manner. To him, lives are extremely expendable when it comes to the missions he conducts and will see nothing to make sure his goals are achieved and and conquered.Despite his cold blooded traits, Knux does see himself as someone who has the tutelage to train and look after those he does have some sort of connection and with. Forming a bond with the duke may or may not be an easy feat, but it is possible if Knux finds some use for someone. Willingly, Knux will be the first to guide those who are more vulnerable towards evil. Though when it comes to employment, he will not hesitate to align with a those who may conduct evil on a daily basis. To him, a check is a check.
A former general now a top agent for the most prolific empires of the criminal underworld known as the Prophecy. For 15 years, Knux served his former alliance as catalyst to their successful domination over every enemy regimes they have faced. When first discovered and recruited 20 years prior, he started off as a rising officer that commanded smaller portions of the army. It took ten years of rising up the ranks to become a general due to his is tenacious obligation to please his former king and the royal family, fast than most native leaders within the kingdom. Around the same time while serving his former sovereignty, Knux discovers and learns more about the criminal underworld within the galaxy, soon discovering about the conglomerate, The Prophecy, which is the centerfold of every major crime syndicate in the galaxy while also being the guild of the most talented and skilled set of bounty hunters known to man.While his former kingdom was decorated as one of the most feared forces within its neighborhood clusters of stars, Knux saw the Prophecy as a step up on the ladder, making him more than obsessed with its perks and benefits if he were to better himself to be one of the top members of the guild. The duke had sworn to protect and serve his king and his family at the time, but he saw better opportunities if he were to keep active with his own training. It wouldn't be too long after till the former general had made his decision on what he wanted to do further down the road.Five years into serving the kingdom, Knux had enacted his membership for the intergalactic guild which he too quickly elevated himself in the ranks by picking some of the more difficult bounties to complete. Within a time span of another five years, Knux them saw himself within the peerage ranks of the guild, which is one of the top 1,000 hunters out of 500K. Realizing how closer he is becoming of reaching his goals, Knux was forced to come up with an unfortunate decision regarding his loyalty with his kingdom; this was during the time when he had also been promoted to general of his armada. Being a top member of the guild meant the majority of your time and resources had to be spent working with the conglomerate, which leaves little to no room with collaborating on other career paths.Knux had informed his former King of his wishes and future goals, but would not depart without making sure that every opposition the kingdom had every faced or grew concerned with had been permanently glassed and removed from existence. Thus, permission was granted by the former king, which lead to General Knux leading an onslaught on many regimes within the next several years with him as the commander of the army. Only two words can describe the massive campaigns that were driven and led by Knux's command: Total Annihilation. Many regions, global territories, dominions, colonies, were either wiped from the face of each world or maned to the point where it'll never recover as a functioning society -- all due to the general's wish of becoming something that interest's him more.Once his agenda was completed and the kingdom he served no longer had enemies to grift their land, Knux was free to depart and commit to his new future endeavors. During the time of the departure, Knux had risen to becoming one of the top 100 hunters of the guild, making him a Marquess rank, the final rank before becoming the one rank he craved for many years prior. By the time he reached the age of 40, he had finally completed his 20 year long journey of becoming a Duke, which makes the naga one of the top 25 hunters within the entire conglomerate and galaxy. This major promotion turns Knux into an agent of the guild, no longer picking out bounties from a table, but given missions from the High Council to conduct whenever it is time for any Duke to serve. Because these missions are so grand in difficulty, they do not often come in high numbers, allowing each Duke to mostly rest and keep healthy until summoned to complete a task. This allows Knux to regain his desired to sort his life however he sees fit, as long as whatever it is he does, he'll make time to complete an insurmountable campaign given by the High Council.
The Prophecy is the largest intergalactic bounty hunting organization in the known galaxy where Knux hails from. In consists of 500,000+ active members who are all reside from different sectors, solar systems, and home-worlds -- all happen to be the best talent from their within their own distinctive habitation.Because the organization houses the best hunters that are able to handle tasks from a small to monumental, it is not just a common syndicate, but an underground society that lives amongst most societies in most worlds and space colonies. The inspiration comes from the John Wick universe, where members of the Prophecy abide by similar rules, similar practices, and endure hardships of possibly being consumed by death from their latest mission.Just like within the John Wick universe, the entire underworld controlled by the Prophecy is managed by a council of notorious and prolific figureheads that governs the infernal regions of the galaxy. Together, they are known as the Exorbitant Commission and consist of 25 council members. Some of these members are retired hunters who were top of their class -- others happen to be powerful political instruments within their respected societies, possessing immense control within their democracies.As member of the Prophecy, you are immediately prone to the dangers and cons of being apart of the assassin world. While the benefits of being able to have some sort of diplomatic immunity among the normal societies is plentiful, hunters below the high peerage rank are succumbed to clashes between other hunters under certain circumstances. The goal of the organization is provide each member the knowledge and opulence by choosing bounties within their skill bracket and completing them at own accord. However, because applications to become a member are so limited, it is possible that the death of a member could either free up space or even allow a fellow member to upgrade their bracket and reap the lucrative benefits of the fallen hunter -- though it is not guaranteed and such actions could come with extreme penalties if done in certain conditions.With a member's list of 500,000+, determining a hunter's skill bracket is a very challenging process. Regardless of how it's determined, if a hunter with such profound mastery of their skillset manages to complete an endless amount of bounties and showcase their accolades within the conglomerate, they could possibly enter the peerage bracket, which is the top 1000 hunters of the Prophecy. The peerage bracket is divided into 5 ranks, these ranks essentially make the members within them 'made men/women' or 'generals' of the entire organizations. Unlike the non-peerage ranked hunters, business being conducted against peerage ranked hunters are prohibited as they are considered to be the significant driving factor in revenue within the syndicate. Peerage ranked hunters, while having the freedom to choose their own bounties from their respected quartermasters, tend to be hand picked by clients of the Prophecy -- those who pay enough money to have their businesses settled by higher skilled members.The numbers between ranks are as follow: 400 Barons, 300 Viscounts, 200 Earls, 75 Marquess, and 25 Dukes. Each are separated by skill level based on the level of bounties and excursions they are assigned to. Every peerage member must complete a set number or bounties per year within their level to keep their ranking. The higher the rank is, the less bounties you need to complete, however the higher the rank, the more harrowing the deed is. No matter the rank, each peerage hunter must complete a certain amount of bounties a month within their skill level to keep their rank. Failure to stay consistent results in a demotion of a rank.- Baron ranked hunters are able to take on multiple platoon sized units of elite skill, mostly units that are trained under a significant regime rather than more primitive forces. The amount of yearly bounties they are able to accept are 36, they must complete 3 a month under a baron ranked bounty.- Viscount ranked hunters must complete a total number of 24 hunts a year within their ranking, 2 a month. A Viscount ranked hunter is skilled enough to eliminate multiple company sized units. Such units might be powerful enough to seize and capture the most prolific cities in some worlds and other intergalactic societies.- Earl ranked hunters are allowed to accept 12 bounties, one a month, per year. They are strong enough to be labeled as Battalion slayers, being skilled enough to vanquish small armies that may or may not have control of multiple regions on some worlds. Earl ranks are even capable of removing such tenacious forces under a single night if their mission is planned precisely.- Marquess and Duke ranked hunters successfully renown themselves as the top 100 hunters of the entire conglomerate, sometimes being hailed as the Commission's secret hand in terms of sending the Prophecy's most mucilaginous of talent to handle some of the toughest deeds known to man. With only 75 Marquess ranked hunters, they are allowed to accept 4 bounties a year, once every 3 months. These types of missions are said to be so taxing for one person to complete that completion of said task can change societal progression on a global to intergalactic scale, such as being the primary catalyst when it comes to ending a global conflict.- Duke ranked hunters are just as you expect. If you're a fan of the John Wick universes, Duke hunters are just that, hunters that are placed in a similar category of the baba yaga. Duke hunters do not need to complete a specific amount of bounties a year. Instead, they are known as 'on call paragons' of the conglomerate, only taking a bounty if summoned by the Exorbitant Commission. It can be once a year, once every 2 years, etc as it has been said that a single Duke hunter in capable of diminishing an army just overnight, completely ridding a client's enemy in such a short time frame.
Knux is considered to be one of the most fierce and tenacious warriors/competitors the galaxy has seen. While there are many above his skill level, he's still very much capable and talented enough to hold his own in combat, going as far as being called "The Battalion Slayer" by a few of his colleagues.In terms of regular combat, Knux specializes in kickboxing, using mostly his lower body for all of his attacks. On occasion, he might use his elbows and head to deliver shots to the upper body, however there hasn't been any recorded history of him ever throwing a punch with his fist. With his body ratio, the dragon being felt he would he more efficient using his feet and tail for his offensive gains. Kickboxing isn't his only specialty, Knux also knows jujitsu, capoeira, and armature shoot wrestling styles -- all which he uses to his advantage when dealing with many fighters of various techniques. Him being a dragon, there's also some feral instinct that he uses for combat, it is one of his more natural born techniques used in combat.Knux doesn't just dwell in normal combat either, along with the use of his powerful body, he also has a few magical abilities up his sleeve. The said magic was obtained by the used of two gold rings he crafted and placed on each middle toe of his feet. The rings give Knux a high powered elemental ability that harvests electricity based attacks while also improving the resilience of his body and gracing him amplified speed.Despite obtaining such power, he cannot shoot lightning bolts or conduct electricity from his hands nor feet; but does gain several animated effects that enhances his power. This enhancement gives Knux the ability to run at lightning speeds, speeds reaching over 100 mph in seconds in order to reach a close destination with haste. He also casts a 'shadow' behind him as a trail, leaving several transparent figures of himself to be seen in the process. The shadow can also be used as a doppelgänger for brief attacks, this allows Knux to have his own 'partner' to preform singular in rapid sessions. Another addition with his power is the ability to have a 'flurry rush' attack, where Knux's physical attacks are preformed quick enough in a matter of 3 seconds, causing massive damage to a singular target. The energy source gives Knux an increase of attack power, putting more energy into attacks like his kicks and causing more damage to occur. This is mostly used to destroy large objects like crater sized boulders or used to send out a voltaic wave blast that travels in three lines once Knux performs a stomp -- but it can also be used on stronger targets that need more force to be put down.Even with his natural fighting ability and elemental power, Knux carries a set of weapons that also provides offensive and defensive traits alike. Because he is a hunter, he crafted his own specialty longbow, and it's LONG. The bow is 7 feet in height and it's craftsmanship gives the draw pull to be around 300 pounds. However, with the synergy of Knux's powers, the longbow does not use any hand made arrows. Instead, the bow forms an specialized synergized arrow that materialized when the draw string is pulled back. As long as Knux's power is active, the longbow can fire arrows that are extremely similar to lightning bolts. These bolts are so strong and versatile that if a bolt is shot at the ground, the said bolt can spread into numerous bolts, turning it into an ad clear option while still catering into single target damage. Even when Knux isn't using his power, the use of the now doesn't fade. With the slightest of energy used, Knux can draw back onto the bow and shoot a 'silent' arrow, a low profiled arrow used to take out targets from afar with complete silence.Lastly, Knux has a pair of shadow daggers that are also crafted by using one of the strongest metals in the galaxy. Knux could use these to take out any target by hand, but he normally uses them by emitting a telekinetic energy source provided by the magical rings from his feet. These are the only objects he can use with this specific source, no other object can be connected. When active, the daggers float above the shoulders of the general, twirling and rotating, waiting to strike any and all targets that come close to the general within 5 feet. The daggers act just like cobras, they only attack when it knows danger lurks and close by, perfect for preventing preemptive strikes! They strike swiftly with their keen edges that may seem like a strong choice to use offensively, but they are primarily used for defensive purposes since Knux can only use his body parts and bow for offensive attacks.